This is the third of three articles about quickly creating nonplayer character (NPC) personalities. You can find the first article here and the second article here. Sometimes you draw a blank when trying to think up an interesting trait for a person or character.
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Cypher Chronicles, vol. 39-2018
Friday October 19, 2018
A spooky breeze comes through here at Monte Cook Games–our friendly local medium brings us news from the ghosts of the Pale Sun. You can get Cypher Chronicles, and other MCG news, delivered right to your inbox! Enter your email address and click the Subscribe button in the right-hand column, and you’ll never miss a […]
Designing for Surreality, Secrets, and a Supreme Experience
Tuesday October 23, 2018
When Monte first discussed Invisible Sun with everyone here at Monte Cook Games, three things stuck out to me that I felt would need to be reflected in the graphic and product design of the game: Invisible Sun is a game about secrets. Invisible Sun is surreal. The post Designing for Surreality, Secrets, and a […]
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