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Defending in Demigod Realm

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When it comes to Demigod defense, it’s been evolving in Game of War. While many assume that defending is the same as being a trap, it’s simply not true. Trapping is the art of appearing to have a weak account when, in fact, it’s very strong. If you are simply building to defend, you are not worried at all about appearing to have a small account worth hitting. You simply just want to make sure you can fill rallies and drop your shield without the fear of being burned by a solo or rally.
In this article, we will go over what it will take to have a safe build, a basic safe Demigod defense account.
Important Stats
Knowing which stats are important when defending is the most important piece of information to have. This will allow you to guide yourself through gear, hero skills, and other areas such as the Boost Hall with greater ease
Of course, we all know that Demigod Defense, Attack, and Health are the most important. Also important are Attack and Health Debuffs. But remember that those are supporting stats, and they affect the attacking player’s troops and not your own. Any stats that improve your Troops are stronger than the stats that affect the incoming troops. Having high Debuffs will not save you if you have not made sure your Demigod Attack and Demigod Defense and Demigod Health are as high as you can get them. Right now the Demigod Defense Debuff is around 65k, so you want to push to get your defense above that number.
Another thing to keep in mind is the importance of Trap stats. Your traps take the brunt of the hit and are usually the only thing lost in a battle. Make sure you have Trap Attack, Trap Defense, and Trap Health maxed anywhere possible.
Gear
Depending on what kind of set up you are using will greatly influence your choice of gear. It also will have a lot to do with which pieces of gear you have leveled up, powered up, and enhanced the farthest.
Because the Defense Debuff is around 65k, you first want to make sure that you have gear that will get your defense over that DD stat. Then, add in pieces that add a lot of Attack to help kill more of the incoming march. Some of the attack pieces will also have Attack Debuff in them as well, so those are beneficial in more than one way.
To get more details on gear, RealTips has two more detailed articles to help you with your selection of Gear and their Stats
Troop Composition
This is a highly debatable subject matter, as well as highly diversified. But keep in mind, your Troop Build will be directly related to your stats. If you have higher stats that are closer to max, then you can cut your troop count down farther than most. However, if you’re stats are average to below average, you will need extra troops to help you take those hits. Keep in mind, this is a general recommendation for most players to build safe to take hits. We recognize that there are many possibilities to choose from, especially if you like to play different styles, but this is the most general setup recommended to not burn.
Building to Not Burn
First, using t4 as a meat shield is no longer suggested. The amounts that you would need to build would be very costly and would increase your power exponentially. The cost of building the t4 needed to not burn could be put to use in other areas.
T5 is the most efficient tier to use for building your meat shield. Currently, you will need at least 500million t5 Traps and 100million t5 mythics to not burn for a t6 rally. If you are going up against a notorious maxed account, they may even need more.
Hero And Hero Skills
Which Hero you use will greatly depend on the levels of the heroes you have open. Just because you have the new Beryl hero will not mean that it’s the best one to use, especially if it’s not level 85 or above. That seemed to be the point at which the Beryl had higher stats than the Blue Knight.
Like discussed in the Stat section above, you want to first skill your TTMM Demigod Attack, Demigod Defense, and Demigod Health. After that Attack Debuff and Health Debuff would be important. Finally, make sure you skill the individual Type Attacks and Type Defenses.
What About Mercenary and Dragon Realm Stats?
Many ask about the Dragon Realm Stats, Whirlpool, Gushing Lava, and Desert Storm. These are actually type stats in themselves. Whirlpool is the same as Waterlord, Gushing Lava is Firelord, and Desert Storm is Thunderlord. These type stats have been tested and are about one fifth the strength of the normal Type Stats. So unless you have plenty of extra skill points, don’t worry about putting skills in these spots.
Lastly, mercenary skills are also often questioned. We tested multiple times with the berserkers and even having banners that multiplied the berserker stats. None of the RealTips tests showed a change in the outcome when we skilled both mercenary defense and mercenary health. The Mercenary Attack did have a slight kill increase, although priority would definitely go towards Type attack over mercenary attack.
Banners and Gems
Banners and Gems are a great place to add what is missing. If you feel your account needs to kill more incoming troops, then use the banners that have the most attack. If you think you need to save more of your troops from being killed, then stack defense and attack debuff in gems and banners. You can quickly look at the banners and gems at RealTips previous posts on each of these topics!
Check our post on Demigod Gems here
Information about Demigod Banners is here.
Miscellaneous Information
Research- You want to do as much research as possible. Power gained from doing research is not anything to be concerned about any longer. Besides your gear, your research is your most powerful tool. Get in that academy and get to work!!
Lifetime Boost Hall- We can not stress the importance of this building enough. Although the stats seem small, they do all stack and will add up to a significant amount. Think about the stats we have discussed in this article, and then figure out what you think your account may be missing. This is one of the places where you can really get the Trap specific stats built up.  Use this boost hall to your advantage!!
VIP- Vip doesn’t necessarily need to be maxed, as this can sometimes defer leads from hitting you. If you are building a trap, then just upgraded little at a time. If you are just building to defend without burning no matter what it takes, then go ahead and get your VIP as high as you want.
Special Buildings- The special buildings are very important. These can be leveled as high as you can get them, and as long as you run Anti Scout, no one will know if you have them maxed or not. Some buildings to focus on leveling first for Defending :

Black Market– Demigod Attack, Demigod Defense, and Demigod Health
Alchemy Lab– Trap Attack and TTMM Attack Debuff
Speed Up Treasury– Trap Defense
Gear Workshop– Empire Defender Demigod Attack
Archeology Hall– Empire Defender Demigod Defense
Mausoleum– Empire Defender Demigod Health

While many players have found their own little tricks to the game, this is sure to be a safe Demigod Defense build for any player. Always keep in mind that as new releases come out, you want to increase your defense and also increase the number of traps and mythics you use for your meat shield. Do you have any tips you would like to share with other Real Tips players? Comment in the section below and share with the community!
 
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Who are You?

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Who are you? Who am I? We all play our own role within Game of War. One of the first questions we ask when we start playing is, What do you want to be? It reminds me of when we were children and we were asked what we wanted to be when we grew up. We did not really know then because we were still figuring this thing called life out.
Just like figuring out who we are in life takes time and experience so does figuring out who we are in Game of War. One day for whatever reason we download the game and we look at it and have no clue what we are doing. We have to start building and growing to learn who we are within Game of War and to figure out what play style we desire to ascribe to.
Who Are You?
So who are you and how do these different roles interact with each other? It is important to know this in the game because sometimes we forget the value that different styles of play bring to an Alliance. Do you want to be the player that is being burned? The player who is burning people? Or part of the support team? All roles are essential.
In this article, we will take a closer look at each of the roles and then we will look at how they interact with each other. 
The Trap
The trap, for those who do not know, this is my favorite playstyle. To me there is nothing better then people looking at me deciding they think I am “burnable” and then hitting me to be surprised by the message of their Hero being captured to flash across their screen. Let’s be honest my favorite part is the mail I receive when they are trying to get their Hero back. Especially when they tell me how Awesome I am, even though I know they are just trying to flatter me in hopes that I will be magnanimous and release their Hero that seems to have wandered off.
The Trap is a common play style and one that involves a lot of strategy and thought. Many traps that are considered at the top of their game are well known in Game of War and looked up to by many players. The trap is for a player that really does not want to attack or hold Wonders but wants to be attacked. The trap is probably one of the most customizable accounts and we here at realtips encourage you to not do a cookie cutter build but to learn the basic principles and be creative in your gameplay.
In some of our previous articles about trapping you were able to see more about the basic principles of trapping and different ways you are able to build up. This includes The New Age Demigod Trap and Dragonville Trapping. I love looking back through old Trap articles on the website and seeing how things have changed and it’s so easy. Just type “trap” in the search bar and see what comes up. So if you are considering becoming a trap make sure you take a look into some of that information.
The Lead
The Lead is another common playstyle. However, the simple fact is that not everyone can be a lead player. This is something that a lot of newer players struggle with. They want to be able to go out and burn people, however, they usually do not have the ability to do so. The lead is typically a well-respected player within alliances and very necessary to growth. This player is going to typically spend more than your average player.
As a lead, you are going to want to max stats as much as possible and build for your safety when your Hero is not home. I played a weak lead for a while, however, while on occasion I had fun burning people I usually picked targets I knew could cap me so I could flip to Heroless trap.
Most Leads have gained the unfortunate reputation of point and click players. A lot of people underestimate the amount of strategy that a lead player needs to have in order to be successful. And the Lead has its own level of strategy when it comes to gameplay. It does take more than a wallet. It takes strategy behind troops and skills and even more.
The trap considers strategy behind where to build stats and where to gain power so they still appear as if they will burn the lead will max as much as possible. However, for Leads, there is a different level of strategy here in knowing what targets to pick and how to skill and what to send. Some of the best Leads I have actually met were originally traps.
The Filler
The Filler is a bit of a cross between the Trap and the Lead. This is a support player. They build for a few reasons. They want to be able to fill rallies of the Lead and if they happen to get targeted want to know they will not burn. There is some strategy here but it is not as complex as typically this player doesn’t care about power but simply cares that they do not burn. These accounts take less maintenance and are good for players who want to support the other play styles.
Many times you will see that the filler can alternate between roles as well. They can play the role of a smaller attacker or a trap in the right circumstances. As the game updates this player will be targeted more if they do not keep up as much and as they catch up in the game they can burn smaller targets.
Now You Know
Now that you know what some of the more common roles within Game of War are, what role do you want to play? There is nothing wrong with any of these roles, however, what we see happen a lot is that Alliances prioritize certain players. What is important to note is that within an Alliance every one of these players has their own roles that are important.
If you do not have a well-balanced Alliance you will struggle in being able to be successful and maintain other good players. Every Alliance needs Fillers, a really good Lead, and a really good Trap. These players need to know each other and be able to respond to each other, some of this comes from building relationships within your Alliance.
The Interactions
So, let’s look at what an Alliance should look like and how it should be structured. One of the biggest faults I see is Alliances that are so concerned with having Attack Players and Fillers that the traps get left to the wayside. Alliances openly will not take players below certain powers or players who do not have certain troops.
Below you can see information about how the different roles interact. Note that every role provides something important. Some of my best years of playing were when I played with a Lead who understood what I was doing as a trap and I understood what he was doing as a Lead.
We were able to work off of each other and be more successful because we worked as a team and played to each other’s strengths and weaknesses. My Lead provided the activity I needed to be noticed as a Trap and I provided more targets for him as a Lead.
The Run Down

Your Trap Gets hit and Caps a Hero

This Provides a Heroless target for your Lead and Fillers are needed

A rally gets set on your Trap

Fillers from the opposing team Surround the opposing lead
This provides targets for your lead and fillers are needed

Lead Sets a Rally

Fillers are needed
The Opposing Alliance goes on Defense
Your Traps and Fillers get hit
New Targets are provided for your Lead
Fillers are needed

The biggest thing I have to say here is the best part of these interactions are rescue missions. Heroes are bound to get capped and players are bound to go on rescue missions to save their Alliance members Hero. This provides a ton of activity within the game and Alliance and something to do for everyone. So while sometimes we as players become very focused on the attack side, all components are needed to truly be a successful Alliance.
Wrapping it Up
One of the best things about Game of War is the complex interactions that are required in order for players to be successful. An Alliance that does not have a good mixture of players will not be successful. All types of players are required to be successful. Traps, Leads, and Fillers all bring different types of activity to an Alliance that other players are able to use to be successful. So be sure that when you are building your own Alliance you have a healthy balance.
The roles within the game are more complex and there are other ways they interact. We have just provided some of the basic information and interactions.
What ways have you seen these interactions within your own Alliance? Comment below and let us know!
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