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Who are You?

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Who are you? Who am I? We all play our own role within Game of War. One of the first questions we ask when we start playing is, What do you want to be? It reminds me of when we were children and we were asked what we wanted to be when we grew up. We did not really know then because we were still figuring this thing called life out.
Just like figuring out who we are in life takes time and experience so does figuring out who we are in Game of War. One day for whatever reason we download the game and we look at it and have no clue what we are doing. We have to start building and growing to learn who we are within Game of War and to figure out what play style we desire to ascribe to.
Who Are You?
So who are you and how do these different roles interact with each other? It is important to know this in the game because sometimes we forget the value that different styles of play bring to an Alliance. Do you want to be the player that is being burned? The player who is burning people? Or part of the support team? All roles are essential.
In this article, we will take a closer look at each of the roles and then we will look at how they interact with each other. 
The Trap
The trap, for those who do not know, this is my favorite playstyle. To me there is nothing better then people looking at me deciding they think I am “burnable” and then hitting me to be surprised by the message of their Hero being captured to flash across their screen. Let’s be honest my favorite part is the mail I receive when they are trying to get their Hero back. Especially when they tell me how Awesome I am, even though I know they are just trying to flatter me in hopes that I will be magnanimous and release their Hero that seems to have wandered off.
The Trap is a common play style and one that involves a lot of strategy and thought. Many traps that are considered at the top of their game are well known in Game of War and looked up to by many players. The trap is for a player that really does not want to attack or hold Wonders but wants to be attacked. The trap is probably one of the most customizable accounts and we here at realtips encourage you to not do a cookie cutter build but to learn the basic principles and be creative in your gameplay.
In some of our previous articles about trapping you were able to see more about the basic principles of trapping and different ways you are able to build up. This includes The New Age Demigod Trap and Dragonville Trapping. I love looking back through old Trap articles on the website and seeing how things have changed and it’s so easy. Just type “trap” in the search bar and see what comes up. So if you are considering becoming a trap make sure you take a look into some of that information.
The Lead
The Lead is another common playstyle. However, the simple fact is that not everyone can be a lead player. This is something that a lot of newer players struggle with. They want to be able to go out and burn people, however, they usually do not have the ability to do so. The lead is typically a well-respected player within alliances and very necessary to growth. This player is going to typically spend more than your average player.
As a lead, you are going to want to max stats as much as possible and build for your safety when your Hero is not home. I played a weak lead for a while, however, while on occasion I had fun burning people I usually picked targets I knew could cap me so I could flip to Heroless trap.
Most Leads have gained the unfortunate reputation of point and click players. A lot of people underestimate the amount of strategy that a lead player needs to have in order to be successful. And the Lead has its own level of strategy when it comes to gameplay. It does take more than a wallet. It takes strategy behind troops and skills and even more.
The trap considers strategy behind where to build stats and where to gain power so they still appear as if they will burn the lead will max as much as possible. However, for Leads, there is a different level of strategy here in knowing what targets to pick and how to skill and what to send. Some of the best Leads I have actually met were originally traps.
The Filler
The Filler is a bit of a cross between the Trap and the Lead. This is a support player. They build for a few reasons. They want to be able to fill rallies of the Lead and if they happen to get targeted want to know they will not burn. There is some strategy here but it is not as complex as typically this player doesn’t care about power but simply cares that they do not burn. These accounts take less maintenance and are good for players who want to support the other play styles.
Many times you will see that the filler can alternate between roles as well. They can play the role of a smaller attacker or a trap in the right circumstances. As the game updates this player will be targeted more if they do not keep up as much and as they catch up in the game they can burn smaller targets.
Now You Know
Now that you know what some of the more common roles within Game of War are, what role do you want to play? There is nothing wrong with any of these roles, however, what we see happen a lot is that Alliances prioritize certain players. What is important to note is that within an Alliance every one of these players has their own roles that are important.
If you do not have a well-balanced Alliance you will struggle in being able to be successful and maintain other good players. Every Alliance needs Fillers, a really good Lead, and a really good Trap. These players need to know each other and be able to respond to each other, some of this comes from building relationships within your Alliance.
The Interactions
So, let’s look at what an Alliance should look like and how it should be structured. One of the biggest faults I see is Alliances that are so concerned with having Attack Players and Fillers that the traps get left to the wayside. Alliances openly will not take players below certain powers or players who do not have certain troops.
Below you can see information about how the different roles interact. Note that every role provides something important. Some of my best years of playing were when I played with a Lead who understood what I was doing as a trap and I understood what he was doing as a Lead.
We were able to work off of each other and be more successful because we worked as a team and played to each other’s strengths and weaknesses. My Lead provided the activity I needed to be noticed as a Trap and I provided more targets for him as a Lead.
The Run Down

Your Trap Gets hit and Caps a Hero

This Provides a Heroless target for your Lead and Fillers are needed

A rally gets set on your Trap

Fillers from the opposing team Surround the opposing lead
This provides targets for your lead and fillers are needed

Lead Sets a Rally

Fillers are needed
The Opposing Alliance goes on Defense
Your Traps and Fillers get hit
New Targets are provided for your Lead
Fillers are needed

The biggest thing I have to say here is the best part of these interactions are rescue missions. Heroes are bound to get capped and players are bound to go on rescue missions to save their Alliance members Hero. This provides a ton of activity within the game and Alliance and something to do for everyone. So while sometimes we as players become very focused on the attack side, all components are needed to truly be a successful Alliance.
Wrapping it Up
One of the best things about Game of War is the complex interactions that are required in order for players to be successful. An Alliance that does not have a good mixture of players will not be successful. All types of players are required to be successful. Traps, Leads, and Fillers all bring different types of activity to an Alliance that other players are able to use to be successful. So be sure that when you are building your own Alliance you have a healthy balance.
The roles within the game are more complex and there are other ways they interact. We have just provided some of the basic information and interactions.
What ways have you seen these interactions within your own Alliance? Comment below and let us know!
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Hero Guide- Be Extraordinary

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Are you strong enough to lead your army, or a smart enough tactician to defend your Stronghold? Every battle has a hero that stands out and rises above the rest. Does your hero have what it takes?
Meet The Heroes
Spartan Hero
We, of course, cannot discuss Demigods without a new hero with Demigod stats to protect our city. Upon the release of Demigods, we also received the Spartan Hero. This is our hero for everything Demigod.
Facts about your Spartan Hero:

Leveling your Spartan to 50 is easy once the hero is unlocked, as it requires only Hero XP.
The Spartan Hero tree resembles the original hero tree from the beginning of the game.
Spartan Hero Tree includes skills for:

Construction
Production
Research
Training
Food Upkeep
Demigod Combat Stats
Core High Range Boost
Demigod Wonder Stats
Overlimit March Size

The points given for skills are very limited and therefore must be used wisely.

Valkyrie Hero
Facts about your Valkyrie Hero:

As with the Spartan hero, no Leveling Hilts are needed until level 50.

Valkyrie Hero Tree includes skills for:

Demigod Combat Stats
Food Upkeep
Training Cost Reduction
Research Cost Reduction
Economy Blessing Modifier
Combat Blessing Modifier
Crafting Core High Range Boost

This is a hero you will definitely want to use for Core Crafting.
This is your only Demigod Hero with Blessing Modifiers.

Demigod Frost King
Facts about your Frost King Hero:

Frost King Hero Skills Include

Demigod Combat Skills
Construction Cost Reduction
Upkeep Reduction
Research Cost Reduction
Overlimit March Size

This Hero has some great debuffs and Econ Stats.

Demigod Sapphire Hero
Facts about your Sapphire Hero:

Sapphire Hero Skills Include:

Demigod Combat Skills
Training Resource Cost Reduction
Upkeep Reduction
March Speed
Overlimit March Size
Mercenary Stats

If you are T5- and T6-based, this is a hero you will definitely want to look into for its T5 and T6 Specific Stats.

Demigod Azure Knight Hero

Facts about your Azure Knight Hero:

This Hero provides various Combat Stats, however, these will become more useful as this Hero’s level is increased
This Hero will be your Standout Hero if you are completing Pantheon Research. Be sure to skill it to reduce your T1, T2, and T3 RSS costs.

Beryl Warrior Hero

Facts about your Beryl Warrior Hero:

Currently the stats on this hero are somewhat lacking, however, like previous heroes we can expect these to improve as the Hero Level is increased.
One of the biggest uses from this Hero right now will be for RSS Reduction for Combat and Defense Research

Hero Level
Let’s look at Hero levels from each side:
Attack and Wonder
As a lead player, you want your hero to be the highest level possible. Hero levels give great boosts in attack and health.
Defense
If your goal is just defense so that you can unshield, your hero should definitely be leveled as high as possible. However, many of us old-school traps know that there used to be more strategy regarding whether or not you level up your hero. We are left wondering if, with Demigods, some of this strategy will return. For traps, hero level used to be key because if your hero level was too high, leads would not hit.
All of these need to be taken into account when choosing whether or not to level your hero:

Is the cost of this feature realistic for me?
Are the stats worth the possible decreased hits due to hero level?
If I choose not to level up, where else can I get stats that I am missing from hero levels?

Skilling of the Hero Tree
Skilling is no longer as simple as it was with previous heroes. We do not have massive amounts of skill points to allocate wherever we want, and it is not cut-and-dry “start at the bottom and work your way up.” Your points need to be very well-planned.
Things to Consider when Skilling:

In order to put just one point in the bottom skill, you must use 24 points.
Just because you unlock a box doesn’t mean you can max that skill; you must be a certain hero level to max the skill.
Points are very limited (below, we will cover hero costs and points).
Hero Presets do not open until VIP 1305.
Hero Preset items are very rare and difficult to get, which makes using this feature difficult.

There are multiple factors to consider when skilling your hero. On the defense and attack side, skilling for attack will be very important. Here at Teamrealtips, we recommend skilling using a setup even the current Emperor, Huckster (73V) uses!
The theory with this skilling setup is that you provide max protection for your traps, which die first and max attack for traps because they are a huge factor. You want your points for trap defense and attack as high as possible and then use any leftover points in a troop attack slot. Attack is currently important for defense players, as it allows them to kill more of their Attacker’s march.
Which Hero
With the multitude of Heroes, at times choosing the right hero to use can be difficult. We have created a table for the heroes so you can look at a side-by-side comparison of their stats. We will look at Combat Stats and Economy Stats. The number in the table is what the Hero offers at max skilled level. So be aware that, depending on your Hero Level, you may still need to make adjustments for yourself.
Demigod Combat Stats
Attack
Defense
Health
Demigod Economy Stats
Demigod Overlimit March Stats
Demigod Debuffs
The Other Heroes
WIth Demigods resetting the game, are all of those other heroes irrelevant? Mostly, but not completely. If you plan on hitting any monsters, your Demigod Hero has no skills for this, so using your original hero is best for this function.
Bait traps! Toss your old hero on with old gear and swap that hero! With the expense of gear presets for those who love bait trapping, this brings a whole new level of strategy.
We have heard of many other uses for your Hero out there. People are using this hero for cost reductions with powering up and more! So be sure to check the Eco stats on your Original Hero and see how it can help you.
Hero Garrison
While the Hero Garrison is still in your city there is currently no demigod stats included here. Therefore, this is a feature you do not need to factor into your calculations.
Equip Your Hero
Gear
Now that your trees are skilled, equip your hero with the best gear possible. For a list of the best gear, check out our Gear Guide.
With the massive update, your hero will need to be at the top of his game to survive. Do you have what it takes?
 
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Dragonville Trapping

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Welcome to the Dragon War Dimension. Or, as many call it, Downstairs, Toothless, Dragonville and more! Players have been having some fun in this dimension and it has brought a new level of strategy to the playing field.
The “Toothless” Dimension is a favorite for many players as it reminds us of old school Game of War. Along with it, we have so many possibilities when it comes to trapping. Today, we will be covering trapping in Dragonville and some of the basics regarding trapping. Many players have frequently asked questions when it comes to trapping and we will aim to cover all of those here.
Trapping 101
Welcome to Trapping 101. For a long time trapping has been unique, and a long time ago power became irrelevant to some degree in trapping. However, it is relevant when it comes to trapping in the Dragon Dimension. So there are some basic things you need to know before you start building in this realm.

Power is relevant in the world of trapping again, so there are some basic things you will want to watch that will give you a lot of power when you are trying to stay low power.

Hero Level – Hero Levels give a lot of power: at level 40, your total hero power will equal 2.03 million.
Empire Quests – Collecting Empire Quests will give a ton of power. Before you know it, you can have millions in power just from quests. So while at times the rewards can be tempting, this is something you will want to be cautious about.
Research – Carefully plan out what research you want and need to complete. Research gives added power, so if it is not necessary, do not do it.
Cinder’s Research Tip: Rewards Research does not give any added power. 
Buildings – Buildings are another thing that add power, so be wise with building levels and outer buildings. If you can’t produce enough for it to be worth it anyway, then there really is no need to have 20 farms, and they will just increase your power.
Watch your Hospitals – If you want to use hospitals in your build, keep a close eye on them. At level 20, a hospital will give 20-million-plus Hero XP. This will jump your hero level quickly, and cause an increase in power. If you want to use hospitals in your build, consider keeping them lower then level 20.

Know how you want to trap.

Low-level trap – This is a trap that is a low level with low research and power, but high troop levels. This level trap will not be able to fight off high-level attackers, but is a good point scorer when being hit by low level attackers during KvK events.
High-level trap – This is a trap that wants to build to cap the big kids. They will build until they are able to take on the max players of the Dragon World.
Solo Trap – Do you want to take only solos and run from rallies? This will enable you to remain at a lower level; however, be cautious of being caught away with your shield down when a rally hits.
Rally Trap – Rally traps can take solos and rallies. These will be larger accounts and may not get as many hits, but rally trapping is always exciting!
Get Creative – These are some of the more common ways to trap, but don’t be scared to get creative! The sky is the limit, and if it works, there is nothing wrong with it.

Know what stats you need and where you will need to get them from.

The Science of Trapping
Trapping involves some science, as we like to call it. There are some basic stats that you will need to focus in on in the Dragon Realm, and many of these are similar to stats we have previously seen in Game of War. Each stat has its own unique role in trapping, and there is a science to building in a manner that works for you.
Common Trap Problems and How to Fix Them
Problem: I can kill off my attacker’s march, but I am still burning and losing.
Solution: Look at your Defense stats and Health stats. When looking at stats in trapping, Defense will help you to be able to lose fewer troops and win. There are a few places you can get Defense, including Research, Gear (Sentinel’s Gear is a good place to look), Gems, and Villas (Level 10 and up). Health stats can be found in Research, Hero, Gear, and Gems. If you are struggling to find more defense stats then look into adding more troops.
Problem: I win, but I cannot cap my attacker’s Hero.
Solution: In this case, you are struggling to kill off your attacker’s march. You need more Attack Stats. Attack is what helps your troops kill off your attacker’s march. So while many traps just focus on defense, this will leave you lacking. Some of the places to find Attack in the game are Research, Gear (check our Arbiter’s Gear), Gems, and Hero Abilities. Once again, if you can’t add more attack, consider adding more troops.
Problem: What troops should I use?
Solution: Unfortunately, there is a myth out there that certain troops tiers are inherently bad and T2 will send you up in flames like kindling. This is not the case. While that does not mean you should go out there and spam-build T1 traps, it does open up the board for discussion when it comes to this. We will explore troops more below.
Troop Science
We had some help from our friend Cheminem, who compiled the following information! We thank him so much for the time and effort he put into testing to help benefit the community.
Chem took some time to test the different troops. Since we are going to do a little science, we will look at this like a science experiment.
Purpose: To see the differences using different Troop tiers for defense.
Hypothesis: Different Troops will react differently based on their tier to an attack.
Method: In order to control the results of the test, the troop power remained the same for each test. Each defense used 70k power’s worth of troops for each tier. Troops were put in an encampment, and then attacked to see how they would react to each individual attack.
Results:
Discussion: You can see from the chart above that with each Tier there were differences. For example, switching from T1 to T2 meat reduced losses by a significant amount. In addition, the number of kills went up significantly as troop tiers increased. This means that if you have two traps and both are identical in power, but one is all T1 and one is all T2, the T2 trap will kill even more of the attacker’s march. This information will become more and more significant as players open more troop tiers. Looking at this data, what tier troop would you choose to use?
What does this mean in Non-Chem Geek Speak? There are different factors that we will need to look at here, but if you look at it from a purely mathematical perspective, it makes sense to use the highest tier you have. However, looking at trapping as an art will make us question this, as players with a higher level account may get a reduced number of hits. While you can use lower tiers, you will have to amass more of these to be able to be more effective. It is clear that as troop tier increases, you can kill more of your attacker’s march and reduce your own losses.
Dragon Science
Unfortunately, there is currently not a lot of science concerning the Dragon. Currently, your best bet as a trap is to get your Dragon out of the way. Whether that means you ghost rally it or send it to raze an inactive account, you do not want to take hits with your Dragon home. If you have not yet hatched your Dragon, I would recommend not doing so.
Example Set-Ups
As mentioned previously, there are different setups you can use when building your trap. Below, we will give some examples of successful setups. Thank you to those provided me with reports and information surrounding their setup!!
Setup 1
This is actually my own setup. My account is a SH 10 with low research and high troop count. I have focused on a combination of defense and attack stats. My account is built to be hit by solos coming from small attackers, and is quite effective in taking these hits. However, being a small T2 trap, it is not very effective against larger attackers and will burn quite freely to a T4 hit. Here is an example of a successful defense.

Setup 2
The next setup belongs to HungryStick from D:V. He is SH 20 with high research and troop power. As he is well-known in his kingdom, he does not get many hits there, but he does well in KvK events. He uses T3 to defend and can successfully defend against larger attackers.

Setup 3
Our final example setup is from FinsUp in D:V. He has been building to be able to take rallies from large players. He is running a mix of T2 and T3 troops. He gave us some of his reports and we pulled one where he was soloed by a max player.
Wrapping it Up
Trapping is something very unique to the individual. Being able to take a hit and successfully defend is not always easy but when you are able to be successful it is a blast. Trapping is a bond that many Game of War players share in our sub-community. We have shared some of the science behind it here today, but there are so many more avenues to explore in trapping in the Dragon Realm. What is your favorite part of trapping? Comment below!
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